Rules

Flow

The game moves from lobby to story intro, private role reveal, night actions, day discussion, voting, special actions, and game over. The host can start voting and resolve votes when the table is ready.

Night

Werewolves choose a non-Werewolf victim. The Doctor may protect one player and cannot repeat the previous target. The Seer inspects one player and learns whether they are a Werewolf.

Day

Living players discuss, accuse, defend, and vote. The top voted player is executed unless there is a tie or a Guard block. Dead players become spectators during the active game.

Wins

Village wins when no Werewolves remain. Werewolves win when they are equal to or outnumber the non-Werewolves. Trickster wins first if voted out during the day.